GPU-SpMV is a project which I am currently working on.
The purpose of the project making implementation and benchmarking of high-performant sparse matrix-vector multiplication (SpMV) code on the GPU architecture using CUDA C++.
You can ask me your questions about this research with e-mail.
Android branch of Pomegro, written in Java.
Pomegro is a social media startup project that connects people via events.
In Pomegro, after you choose your interests, the system matches you with the events related to your interests. Also, you can add other people as friend and follow what events they join in their daily life.
Project wasn't completed due to some issues.
You can watch demo the from here.
This game was developed utilizing OOP principles and design patterns with Java for CS534 Advanced Object Oriented Programming Course Project.
You can play Cartagena with your friends on one (or more) PC(s) with LAN Connection via Sockets.
There is a report about our design decisions and diagrams.
All the pixel-arts made by us using Photoshop.
Also you can see source code from Github.
SpaceJumper is a runner game that designed and developed at ÖzÜ Oyun Atölyesi.
SpaceJumper is programmed with Processing in 5 days and all the pixel-art drawings prepared with using GIMP.
There are 4 unique planets, each of them with different difficulties. You can jump through stars to reach the end of the planet.
You can download source code from here.
● Award
100% Dean’s Scholarship from Ozyegin University, Computer Game Workshop 6, 2013 for the performance shown during the event.